Showing posts with label Technology. Show all posts
Showing posts with label Technology. Show all posts

Listen to David Bowie's First Album in 10 Years for Free Online (Legally)











You don’t have to wait until March 12 to find out whether David Bowie’s first album in a decade is more Tin Machine than Low; the long-awaited The Next Day is already available, streaming in full on iTunes for a limited period pre-release.


The stream continues Bowie’s current interest in previewing content from the album for free online before release; videos for both “Where Are We Now?” and “The Stars (Are Out Tonight)” debuted on YouTube in the last month with little fanfare, like this stream. Although iTunes’ page for the stream lacks any information about the individual songs, The Next Day’s track listing is as follows:


01. The Next Day 3:51
02. Dirty Boys 2:58
03. The Stars (Are Out Tonight) 3:56
04. Love Is Lost 3:57
05. Where Are We Now? 4:08
06. Valentine’s Day 3:01
07. If You Can See Me 3:16
08. I’d Rather Be High 3:53
09. Boss Of Me 4:09
10. Dancing Out In Space 3:24
11. How Does The Grass Grow 4:33
12. (You Will) Set The World On Fire 3:30
13. You Feel So Lonely You Could Die 4:41
14. Heat 4:25


Deluxe version bonus tracks:
15. So She 2:31
16. Plan 2:34
17. I’ll Take You There 2:44


The stream will remain available until March 11.






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Watch Darpa's Robotic Dog Throw Cinder Blocks With Its <em>Head</em>











Flesh-and-blood dogs merely fetch. The robotic pooch that Darpa funds can throw.


Boston Dynamics’ BigDog started life as a headless four-legged robot capable of hauling soldiers’ gear along rough and uneven terrain. The BigDog’s upgrades and follow-on robots are expanding the boundaries of robotic motion, courtesy of cash from Darpa’s Tactical Technology Office. Its quadruped packmate the Cheetah can outrun Usain Bolt. Its cousin the Legged Squad Support System can follow voice commands. Its big brother the AlphaDog can stand up from a prone position.


But the BigDog has some new tricks: like, um, throwing a cinderblock, as shown in the video above that Boston Dynamics released Thursday. And the robot also a head. Kind of.



Whereas once the BigDog disturbingly lacked anything topping off its torso, Boston Dynamics has attached a fifth appendage where a humanoid robot’s head should be. It’s not really a head: It’s an arm-like limb, almost as long as the robotic legs on the ‘Dog, and terminating in a gripping mechanism. But that grip serves as an ersatz jaw, and a strong one: This upgraded BigDog can pick up a hunk of concrete and toss it like a shotput.


This is a new frontier for the BigDog. Pack mules don’t need to toss anything. Giving the BigDog a gripping tool will surely allow it to carry more stuff. Throwing what it carries is a less obvious functionality, but one wonders when Boston Dynamics will apply the BigDog’s voice-activation commands to its new robotic hurler.






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Bradley Manning Takes 'Full Responsibility' for Giving WikiLeaks Huge Government Data Trove



FORT MEADE, Md. — Wearing his Army dress uniform, a composed, intense and articulate Pfc. Bradley Manning took “full responsibility” Thursday for providing the anti-secrecy organization WikiLeaks with a trove of classified and sensitive military, diplomatic and intelligence cables, videos and documents.


In the lengthiest statement to a military tribunal Manning has provided since his nearly three-year long ordeal began, Manning, 25, said WikiLeaks did not encourage him to provide the organization with any information. But he also sketched out his emotionally fraught online interactions with his WikiLeaks handler, a man he knew as “Ox” or “Nathaniel” over Internet Relay Chat and Jabber, and whom the government maintains was Julian Assange.


Manning’s motivations in leaking, he said, was to “spark a domestic debate of the role of the military and foreign policy in general,” he said, and “cause society to reevaluate the need and even desire to engage in counterterrorism and counterinsurgency operations that ignore their effect on people who live in that environment every day.”


Remarkably, Manning said he first tried to take his information to the Washington Post, the New York Times and Politico, before contacting WikiLeaks.


The statement came as Manning pleaded guilty on Thursday to ten of 22 charges the Army has levied against him. Manning admitted to improperly storing classified information; having unauthorized possession of such information; willfully communicating it to an unauthorized person; and other “lesser-included” offenses. Each of the ten offenses to which Manning pleaded guilty carries a sentence of up to two years’ imprisonment, for a total of 20 years in prison.


But Manning pleaded not-guilty to 12 more charges, including the most serious: aiding the enemy, which carries a sentence of life imprisonment. He also denied disseminating any information that he believed could harm U.S. national security, a key aspect of prosecution’s espionage case.


That means the guilty pleas will not necessarily end Manning’s legal woes. The government has the option of pressing forward with the remaining charges, as well as to contest aspects of the lesser charges Manning pleaded guilty to committing. If they proceed, Manning’s trial is expected to formally start here in June.


Manning spoke for over an hour as he read from a 35-page document detailing and explaining his actions that drove him to disclose what he said he “believed, and still believe… are some of the most significant documents of our time.” He rarely grew emotional, with the exception of describing his alienation from his fellow soldiers in Iraq and his relationship with Julian Assange.


Manning described accessing, investigating and ultimately spiriting away and leaking military and diplomatic documents as consistent with his training as an intelligence analyst, attempting to put together a factual picture of complex events. He came to view much of what the Army told him — and the public — to be false, such as the suggestion the military had destroyed a graphic video of an aerial assault in Iraq that killed civilians, or that WikiLeaks was a nefarious entity.


The leaking came gradually, Manning explained — providing a window into the military’s poor data hygiene. While serving at Forward Operating Base Hammer in Iraq in 2009, Manning accessed, compressed and copied databases containing voluminous accounts of military activities in Iraq and Afghanistan, known as CIDNE-I and CIDNE-A.


“I never hid the fact that I downloaded copies of CIDNE-I and CIDNE-A” and burned them onto CDs, Manning said, even labeling and storing them “in the open” in his unit’s tactical operations center. Nor did he hide that he also downloaded compression software to facilitate the transfer, Manning said.


That practice apparently made it less conspicuous for Manning to take the burned discs into his military housing, insert them into his personal laptop and send them securely to WikiLeaks’ password-protected online dropbox, often using Tor and other anonymity protocols to mask his identity. Manning stated that he used the same process to spirit away information on detainees at Guantanamo Bay; unspecified documents from an “intelligence agency”; and the State Department’s “Net-Centric Diplomacy” database of diplomatic cables to which the military had access.


Often, Manning would download classified or sensitive information while he simultaneously compiled his intelligence analyses for his unit.


In each of these cases, Manning denied that he was compromising national security. The military activities in Iraq and Afghanistan were often “historic,” with its intelligence value perishable after “48 to 72 hours.” The Guantanamo Bay documents had “no useful intelligence” and did not disclose any results of detainee interrogations. The State Department cables were available to “thousands” of people throughout the government. A Washington Post reporter, David Finkel, had already written about a deadly Apache helicopter attack in 2007, in which civilians were killed, that Manning viewed on video.


Manning said he often found himself frustrated by attempts to get his chain of command to investigate apparent abuses detailed in the documents Manning accessed. “As an analyst, I always want to figure out the truth,” he said. He considered the military unresponsive to the helicopter attack video and other “war porn.” At Guantanamo, while Manning said he had sympathy for the government’s interest in detaining terrorists, “we found ourselves holding an increasing number of individuals indefinitely.”


While in Iraq, Manning — alienated from his fellow soldiers – began visiting WikiLeaks IRC channels and conversing about topics ranging from Linux to gay rights. The chats “allowed me to feel connected to others, even when I was alone,” soothing the emotional stresses of deployment.


But when Manning took a brief mid-tour leave from Iraq in January 2010, he was grappling with disclosing his information trove — but not necessarily to WikiLeaks. While staying with his aunt in Potomac, Md., Manning said he tried to talk to an unnamed Washington Post reporter to interest her in the Iraq and Afghanistan documents, but “I did not believe she took me seriously.” He left voicemails with the public editor and the news-tips lines for the New York Times and heard nothing. A blizzard, he said, kept him from driving to Politico’s office to discuss the documents. According to Manning’s account, only after his attempts to give the documents to mainstream media organizations fail did he consider giving them to WikiLeaks.


The leaking began in February 2010, shortly before Manning returned to Iraq. Via Tor at his aunt’s house, he uploaded to WikiLeaks a document he composed for the Post about events in Iraq he said he hoped would lift “the fog of war.” Although WikiLeaks didn’t immediately publish it, Manning said he felt “a sense of accomplishment” by the time he went back to Iraq.

Only after Manning gave WikiLeaks the video of the Apache assault in Baghdad shortly thereafter did he start to hear back from someone in the IRC using the handle “Ox.” He believed that Ox was “likely Julian Assange” or Assange’s then-second-in-command, “Daniel Schmitt” — the German activist Daniel Domscheit-Berg. Shortly thereafter, Manning encouraged Ox to use a different handle to contact him, “Nathaniel,” after the author Nathaniel Frank.


Manning said his ensuing discussions with “Nathaniel,” often about the classified material, became friendly, enjoyable and long. “I could just be myself, free of any concerns about social labeling in real life,” Manning said, his voice catching at times.


“In retrospect, I realize these dynamics were artificial,” Manning continued. “They were valued more to me than Nathaniel.”


The online interactions seemed to make Manning’s relationship with WikiLeaks at once intimate, and remote. For all his long discussions with “Nathaniel,” Manning on Thursday mispronounced Julian Assange’s name as As-SAN-gee.


But Manning said that no one at WikiLeaks ever encouraged him to leak — which may be significant, if the U.S. government is, as rumored, considering charging Assange in connection to the leaks.


“No one associated with the WLO [WikiLeaks Organization] pressured me to give them more information,” Manning said. “The decision to give documents to WikiLeaks [was] mine alone.”


He said he took “full responsibility” for a decision that will likely land him in prison for the next 20 years — and possibly the rest of his life.


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Army's Demonic Numbers for Budget Cuts: 6, 6, and 6



The entire U.S. military is terrified of the impending budget cuts scheduled to hit Friday. But the Army thinks the cuts are demonic.


“The fiscal crisis that we face today can be summed up by three numbers: six, six and six,” Maj. Gen. Karen E. Dyson, the director of the Army’s budget office, told reporters on Wednesday. Seriously.


Dyson’s talking about three different figures that hit this year — not all of which actually add up to six, but whatever. First is a $6 billion shortfall to the Army’s operations and maintenance account, the pot of money that funds the stuff the Army currently does, resulting from Congress’ failure to pass a defense budget for 2013. Then comes another anticipated shortfall, between $5 and $7 billion, that the Army faces in Afghanistan this year.


The final 6 is actually 12 — the $12 billion that the Army will lose if automatic, across-the-board budget cuts take effect as scheduled on Friday. Half of that is for the Army’s operations and maintenance funds. Strictly speaking, that’s four sixes, not three, but the Army clearly wants the Number of the Beast to ring in people’s heads when they think about the impact of budget cuts.



But as much as the brass might want to associate the budget cuts with the devil, the Army’s specific, planned cuts do not sound like they’ll consign soldiers to eternal damnation. It’s talking about soldiers taking trash to the landfill or being unable to renovate their kitchens.


Maj. Gen. Robert Dyess, the Army’s director of force development, anticipates that the longer so-called “sequestration” cuts persist, the more difficulty he’ll have purchasing next-gen hardware that’s currently in research and development. Only Dyess wouldn’t say which R&D projects are likely to remain in the lab: he said he probably wouldn’t be able to say until June. But Dyess said to expect delays in the hardware the Army’s purchasing, generically — though he punted on saying any major systems will actually be cancelled.


Training is likely to get sacrificed. Dyson said the Army will prioritize giving full training to units heading to Afghanistan, Korea or any other global hotspot. Other units, some 78 percent of the Army, are simply going to train less, reducing their readiness to deploy in a crisis.


Life at the Army’s 75 installations worldwide is set to get a lot more annoying. The Army’s resource management director, Brig. Gen. Curt Rauhut, expects to cancel upgrades to buildings and facilities, and stop hiring contractors to make repairs. So if a water main bursts, a roof leaks or a window breaks, soldiers will have to shower elsewhere and get some tarp or plywood to fix the hole. Youth sports for the children of soldiers are probably going to be cancelled. And with base workers and contractors cut, the Army might have to do more of its own dirty work.


“Do we want our soldiers to do refuge removal, trying to find a tactical vehicle to pull a Dempsey Dumpster off-post and take it to a landfill? Do we want them riding around on lawnmowers cutting grass? Do we want them to do custodial services?” Rauhut said. “I would tell you that our force today, I think we’d rather have them flying helicopters, doing live-fire exercises out on the ranges.”


This is what sequestration has become: diabolical descriptions of soldiers mowing lawns. Dyson told a story about a military family she knows making a decision not to renovate their kitchen due to the sequester. It’s rather far from former Defense Secretary Leon Panetta’s dire 2011 warning of eliminating all nuclear-tipped intercontinental ballistic missiles.


Something that really would be diabolical: if training and readiness decline significantly, the Army might have to extend the deployments of units in Afghanistan, to avoid sending unready units to replace them. That would happen at precisely the time that the military is drawing down from the war, a painful irony. “That won’t be done lightly, I can tell you that,” Dyess said. But the Army is currently seeing the devil in a lot of budgetary details.


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Freescale's Insanely Tiny ARM Chip Will Put the Internet of Things Inside Your Body



Chipmaker Freescale Semiconductor has created the world’s smallest ARM-powered chip, designed to push the world of connected devices into surprising places.


Announced today, the Kinetis KL02 measures just 1.9 by 2 millimeters. It’s a full microcontroller unit (MCU), meaning the chip sports a processor, RAM, ROM, clock and I/O control unit — everything a body needs to be a basic tiny computer.


The KL02 has 32k of flash memory, 4k of RAM, a 32 bit processor, and peripherals like a 12-bit analog to digital converter and a low-power UART built into the chip. By including these extra parts, device makers can shrink down their designs, resulting in tiny boards in tiny devices.


How tiny? One application that Freescale says the chips could be used for is swallowable computers. Yes, you read that right. “We are working with our customers and partners on providing technology for their products that can be swallowed but we can’t really comment on unannounced products,” says Steve Tateosian, global product marketing manager.


The KL02 is part of Freescale’s push to make chips tailored to the Internet of Things. Between the onboard peripherals and a power-management system tuned to the chemistry of current generation batteries, the KL02 is intended to be at the heart of a network of connected objects, moving from shoes that wirelessly report your steps (a natural evolution of Nike+) to pipes that warn you when they are leaking.


There are some clues we can glean about how this chip might end up inside our digestive tracts. Freescale already works with a variety of health and wellness customers. Both the Fitbit and OmniPod insulin pump use Freescale chips. It’s not hard to imagine a new generation of devices designed to monitor your internal health or release drugs and medicine from within your body. Such tiny implements, however, also creates the possibility that discarded micro-devices could soon collect in sewers and waste treatment plants.


Though Moore’s law has become largely uninteresting at the scale of desktop and laptop computers (when all you’re doing is watching videos, writing, and surfing the web, you don’t need that much power), there is still plenty of room at the bottom.


“We come across hundreds of [microcontrollers] embedded in the devices we use throughout the day,” says Tateosian. “For example, you may come across them when your alarm wakes you up, you brush your teeth, make your coffee, unlock your car door, open your garage, put down the car window, pay the parking meter, tell the time on your watch, measure your heart rate, distance, and pace. While running you may listen to your music player with several controllers inside, including in the ear buds themselves.”


Though it’s going to be available for general retail, Freescale says that the KL02 was specifically designed in response to a customer’s request. (They aren’t saying who.) There was a need for a chip smaller than 3 by 3 mm and this was the result. Who needs a chip this tiny? We look forward to finding out — we think.


The new chip will be on display at Embedded World in Nuremberg, Germany, from Feb. 26 to 28.


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ISPs Now Monitoring for Copyright Infringement



The nation’s major internet service providers on Monday said they are beginning to roll out an initiative to disrupt internet access for online copyright scofflaws.


The so-called “Copyright Alert System” is backed by the President Barack Obama administration and was pushed heavily by record labels and Hollywood studios.


The plan, more than four years in the making, includes participation by AT&T, Cablevision Systems, Comcast, Time Warner Cable and Verizon. Others could soon join.


After four offenses, the historic plan calls for these residential internet providers to initiate so-called “mitigation measures” (.pdf) that might include reducing internet speeds and redirecting a subscriber’s service to an “educational” landing page about infringement.


The plan does not prevent content owners from suing internet subscribers. The Copyright Act allows damages of up to $150,000 per infringement.


The Center for Copyright Information, the new group running the program, maintains it is not designed to terminate online accounts for repeat offenders. However, the Digital Millennium Copyright Act demands that internet service providers kick off repeat copyright scofflaws.


The program monitors peer-to-peer file-sharing services via internet snoop MarkMonitor of San Francisco. The surveillance was to have been deployed sooner. But the various delays included Hurricane Sandy and ISP reluctance to join.


Peer-to-peer monitoring is easily detectable. That’s because IP addresses of internet customers usually reveal themselves during the transfer of files. Cyberlockers, e-mail attachments, shared Dropbox folders and other ways to infringe are not included in the crackdown.


To be sure, the deal is not as draconian as it could have been.


The agreement, heavily lobbied for by the Recording Industry Association of America and the Motion Picture Association of America, does not require internet service providers to filter copyrighted material transiting their networks. U.S. internet service providers and the content industry have openly embraced that kind filtering. The Federal Communications Commission, in crafting its net neutrality rules, has all but invited the ISPs to practice it.


On a scofflaw’s first offense, internet subscribers will receive an e-mail “alert” from their ISP saying the account may have been misused for online content theft. On the second offense, the alert might contain an “educational message” about the legalities of online file sharing.


On the third and fourth infractions, the subscriber will likely receive a pop-up notice “asking the subscriber to acknowledge receipt of the alert.”


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Wired Space Photo of the Day: Glowing Gas in Omega Nebula


This image is a colour composite of the Omega Nebula (M 17) made from exposures from the Digitized Sky Survey 2 (DSS2). The field of view is approximatelly 4.7 x 3.7 degrees.


Image: ESO/Digitized Sky Survey 2. Acknowledgment: Davide De Martin. [high-resolution]


Caption: ESO

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That Syncing Feeling



“Smart, or stylish?” That’s the question facing casual watch aficionados looking for a new, high-tech addition to their collection.

On one hand (er, wrist), you’ve got the Pebble and other smartwatch upstarts, which come with built-in smartphone connectivity, customizable screens, and burgeoning developer communities eager to feed their app ecosystems. They also, by and large, look like uninspired pieces of mass-produced Chinese plastic, and that’s because they are.


On the “stylish” end of the spectrum is … not much. Except this: Citizen’s Eco-Drive Proximity.


The Citizen learns the current time from your phone, and the watch’s hands spin around to the correct positions.


By all outward appearances, the Proximity looks like any another chronograph in a sea of handsome mechanical watches. It has all the features you’d expect, including a 24-hour dial, day and date, perpetual calendar and second time zone. But housed within its slightly oversized 46mm case is a Bluetooth 4.0 radio, so it’s capable of passing data over the new low-energy connectivity standard appearing in newer smartphones, including the iPhone 5 and 4S. And for now, the Promixity is only compatible with those Apple devices.


Initial pairing is relatively easy. After downloading Citizen’s notably low-rent iOS app, you can link the watch to your phone with a few turns and clicks on the crown.


The gee-whiz feature is the automatic time sync that takes place whenever you land in a different time zone. Once connected, the Citizen learns the current time from your phone, and the watch’s hands spin around to the correct positions — a welcome bit of easy magic, considering the initial setup is a tedious finger dance.



The watch can also notify you of incoming communications. Once you’ve configured the mail client (it only supports IMAP accounts), you’ll get notified whenever you get a new e-mail — there’s a slight vibration and the second hand sweeps over to the “mail” tab at the 10-o’clock position. If a phone call comes in, the second hand moves to the 11-o’clock marker. If the Bluetooth connection gets lost because the watch or phone is outside the 30-foot range, you get another vibration and the second hand moves to the “LL” indicator. And really, that’s the extent of the functionality around notifications.


But notable in its absence is the notification I’d like the most: text message alerts. And it’s not something Citizen will soon be rectifying because the dials and hardware aren’t upgradable.


I also experienced frequent connection losses, particularly when attending a press conference with scads of Mi-Fis and tethered smartphones around me. This caused dozens of jarring vibrations both on my wrist and in my pocket, followed by a raft of push notifications on my phone informing me of the issue. Reconnecting is easy (and generally happens automatically), but the lack of stability in certain environments matched with the limited capabilities of the notifications had me forgetting to reconnect and not even worrying about it later on.



But actually, I’m OK with that. I still like the fact that it never needs charging. Even though there aren’t any solar cells visible on the dial, the watch does have them. They’re hidden away beneath the dial, and yet they still work perfectly. And even when its flagship connectivity features aren’t behaving, it’s still a damn handsome watch. It feels solid, and it looks good at the office, out to dinner, or on the weekend — something very few other “smart” watches on the market can claim.


However, those things can be said of almost all of Citizen’s EcoDrive watches. The big distinguishing feature here is the Bluetooth syncing and notifications, and they just don’t work that well.


WIRED A smart watch you won’t be embarrassed to wear. Charges using light. Combines classic styling with cutting-edge connectivity. Subtle notifications keep you informed without dominating your attention.


TIRED Loses Bluetooth connection with disturbing frequency. Limited notification abilities. No text message alerts. Janky iPhone app.


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PayPal's New U.K. Card Reader Exposes Inferior U.S. Tech



PayPal has released a new mobile card reader in the U.K., which wouldn’t seem like big news — we already have a bunch of those here in the U.S., including PayPal’s. But there’s a difference: the overseas version crushes anything available stateside.


This superiority isn’t because PayPal has come up with some big breakthrough. It’s because the underlying payment technology on which its based, called chip-and-PIN, is just better than the old-timey magnetic stripes that still adorn the backs of U.S. credit cards. Compared to Europe, the way Americans pay is stuck in the 1980s.


As shown in the video above, chip-and-PIN works like it sounds: You put your card in the reader; it reads the card’s chip; you enter your PIN. Yes, from the payer’s point of view, debit cards in the U.S. already work this way. But if your debit card is anything like mine, it still has that stripe across the back.


And mag-stripes, to use the industry argot, are child’s play to copy. Thieves can hide “wafer-thin” card skimmers inside ATM or gas pump card slots to steal a card’s data. Of course, you hardly need to go that far. Just steal someone’s credit card, rack up a big tab and scrawl an illegible signature at the bottom of the receipt. How many times has a cashier said, “Hey, that’s not you!”


The chips in chip-and-PIN cards are supposed to be much harder to copy than a mag-stripe. Credit card networks in the U.S. are pushing for the widespread adoption of these so-called EMV chips sometime this decade, and for obvious reason: Cutting down on fraud saves them money.


But if chip-and-PIN is so much better, why don’t we have it here already? Analysts say that when it comes to the slow spread of payment tech in the U.S., we have the free market to thank. Consumers, probably due to a simple lack of awareness, aren’t demanding better payment options. Stores and banks, in the meantime, don’t want to invest in the new hardware they’ll need to take chip-and-PIN if no one has the cards to begin with.


PayPal isn’t the first company to offer mobile chip-and-PIN readers in Europe. But such a device made by a U.S. company at all could be a good sign. If all it takes to accept chip-and-PIN cards is a smartphone and a tiny mobile card reader keypad, the hardware doesn’t seem like such a huge investment for retailers after all. In the U.S. we love innovation. Sometimes we’re just not good at knowing it when we see it.


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RIAA Says Google's Anti-Piracy Search Algorithm Is Bogus



The Recording Industry Association of American said Thursday that Google’s algorithm change to lower rankings of sites with “high numbers” of copyright-infringing removal notices has had no “demonstrable impact on demoting sites with large amounts of piracy.”


“The sites we analyzed, all of which were serial infringers per Google’s Copyright Transparency Report, were not demoted in any significant way in the search results and still managed to appear on page 1 of the search results over 98 percent of the time in the searches conducted,” the RIAA’s report said. (.pdf)


The report concluded that pirate sites are much more likely to appear in top search rankings than are legitimate music sites.


“Whatever Google has done, it doesn’t appear to be working,” the report said.


Google, which did not immediately respond for comment, announced the algorithm, or “signal,” changeover in August.


At the time, a Google spokesman told Wired that a primary reason for the move was to better the “user experience” in Google search to direct internet surfers to “high-quality” sites. The plan was not a result of any “deal” with the content industry, the spokesman said.


Google receives millions of notices a month under the Digital Millennium Copyright Act to remove infringing content from its search results.


Sites like 4shared.com, audiko.com, beemp3.com, downloads.nl, mp3chief.com, mp3juices.com, mp3skull.com and zippyshare.com repeatedly showed in the top 10 search results, despite Google receiving more than 100,000 removal notices for each site, the RIAA report said.


“There does not appear to be any meaningful decrease in ranking of these sites since the demotion signal was implemented,” the report said.


Under the Digital Millennium Copyright Act, search engines must remove links upon request by rights holders who tell the company the links lead to infringing content. If Google doesn’t remove the link, Google itself may be liable for infringement.


In August, when the change was announced, we speculated that the move looked like it was designed to head off potential legislation giving the Justice Department the power to seek court orders requiring search engines like Google to remove from search results websites the government declares to be rogue. Such a feature was included in the Stop Online Piracy Act, which was defeated for altogether different reasons more than a year ago because the package also included tinkering with the (DNS) domain name system.


At the time, we assumed the new algorithm would work better than how the RIAA portrayed it Thursday.


That said, it makes no sense for Google for Google to highly rank pirate sites to the detriment if its own business model, which is more than just online search. Google is a giant media company, and its marketplace called Google Play sells music, books, magazines, movies and TV shows from the world’s biggest content producers.



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Homebrew Hardware Intersects With Sweet Sounds at Music Hack Day San Francisco



Music Hack Day San Francisco took over the offices of tokbox this past weekend for two days of getting creative with digital music. The results, as always with Music Hack Days, were a mix of the practical and the absurd.


Every Music Hack Day — part of an ongoing series of events around the world — offers participants 24 hours to conjure up inventive new ways of interacting with music with the aid of technology. Last year’s San Francisco event saw engineer Robb Böhnke recreate Winamp within Spotify as an app. Here are some of our favourites from this year’s event:

LSD
Taking the idea of the collaborative playlist and applying it to visualisations, LSD “allows people in the audience to control the visuals projected on stage at concerts and festivals, all using their smartphones,” explains creator Tyler F. Each visualization acts as a kind of room — people can log onto the site, join in, and take control of visual effects. Even better, they can add in visuals that they’ve recorded on their phones and add them to the mix.


Tweet Concrète
This jokingly pretentious offering from Ryan Fitzgerald generates short sonic collages based on randomly selected tweets from your account. Think of them as tweet soundtracks that last as long as each tweet takes to read. Or, if that doesn’t take your fancy, then why not try…


Nightingale
Apparently, Nightingale ”crawls through your Twitter stream and matches keywords and phrases to song lyrics by utilising text processing and sentiment analysis” to deliver an “amazing playlist” that matches the mood of your tweets. While the bar for “amazing” is set at an unclear height (and every playlist seemed to have a Black Eyed Peas song in it on our tests), it’s pretty good at picking stuff on Spotify that goes with the taste of each tweeter.


The Bonhamizer
If you’ve ever found yourself wondering what a song might sound like if it had been recorded with John Bonham on drums, look no further — Paul Lemere’s Bonhamizer is just the ticket. Lets you upload a song and choose from four types of Bonham — “Basic Bonham,” “Hammer of the Gods,” “Double Time Shuffle,” and “Bonham Shuffle.”


Code Music
This site, from Daniel Imrie-Situnayake and Ryan Brown, turns valid JavaScript into music by mapping the “structure, nesting and errors contained within” onto a compositional waveform.


Soundvine
Matt Montag’s Soundvine lets you pair up your Vines with a track of your choosing, control the playback speed, and generally “remix” the looping video/audio format. Lots of the Music Hack Day projects focus on Spotify and Twitter, but it’s likely that Vine will become equally important over time as the format grows in popularity.


LazyListen
If you’ve ever wanted to be able to listen to Pandora without having the stress of having to use your hands to say you love certain tracks, Peter Watts’ LazyListen will help with just that. Using your computer’s webcam, the radio will stop playing if you get up and leave — and if you “rock out” to a track, it’ll automatically give it a thumbs-up.


Tweedio
Possibly perfect for parties, Tweedio (from Justin Mahon and Sean Po) lets people text or tweet to add songs to a collaborative playlist. Not only can new songs be added, but songs already on the playlist can be pushed up so they come on sooner.


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Ubuntu Linux Primed for Life on Tablets



We all knew it was coming. Once Canonical unveiled the “Unity” interface for Ubuntu — its version of the open source Linux operating system — we could see that the company was taking Ubuntu onto tablets. But now the new is official: A tablet version of the OS will arrive next year.


The question is whether developers will actually build applications for it.


Linux already has an app deficit, and trying to catch up with Android and iOS in the mobile market will be tough. To that end, Canonical is trying to woo developers by making it dead simple to port Android and BlackBerry apps on Ubuntu.


On Tuesday, during a conference call with reporters, Canonical CEO Mark Shuttleworth said that it will be “really easy” for Android developers to port their apps to Ubuntu using a Java interpreter. “We’re not going to try to make it happen by default, because we want applications by people who consciously choose to target Ubuntu, but we make it really easy to do,” he said.


He said that the Ubuntu QML development environment is very similar to BlackBerry’s development environment, which should ease the process of converting apps originally built for BlackBerry phones. The Ubuntu tablet OS will also run applications written in HTML5 and JavaScript, the standard languages for building apps on the web.


The mobile version of the operating system will be able to run the same apps that run on the desktop version, as Canonical announced earlier this year. Canonical’s strategy is to put Ubuntu on every device you own — be a TV, phone, tablet, or PC — and create a single experience that spans those devices.


“It’s one operating system that adapts itself to whatever device it is booted on,” Shuttleworth said. This lets developers build a single application — or binary file — that will run on any device running Ubuntu.


What about Windows applications? Shuttleworth points out that you can already access Windows applications on Ubuntu via tools using virtual desktop software from companies such as Citrix.


Shuttleworth said that some apps will be able to side-by-side in split-screen interface. This will make multitasking easier, Shuttleworth explained. You’ll be able to, say, play a video on one side of your screen and Twitter on the other. A business user might use this feature for taking notes during a video conference.



The tablets will be able to connect to a keyboard and a mouse, so that they can double as desktop machines. And these tablets will be built with both Intel Atom and ARM chips.


The OS will also provide full disk encryption. With businesses in mind, the devices will let you run multiple user accounts, each protected by this encryption scheme. “We expect to see the tablets adopted initially by enterprise,” Shuttleworth says, referring to big businesses.


The source code for the OS will be released on Thursday, and as Canonical had previously announced, the phone version of the OS will be released then. The two OSes use the same code base.


Shuttleworth says that an unnamed company has already agreed to build the first Ubuntu phone — “A major player in the silicon industry will commit to Ubuntu and optimize Ubuntu to their platform” and that the devices will begin shipping in the first quarter of 2014.


The plan is to launch with this preferred partner and two mobile carriers in two different markets. At launch, there will be both low-end and high-end versions of the phone. Tablet launches will be dependent on partnerships with PC manufacturers. Because of the carrier certification issues, he’s not sure whether the tablets or phones will ship first.


In the meantime, Canonical plans to launch a working version of Ubuntu that can be installed on existing Samsung Nexus phones this October.


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New Whale Species Unearthed in California Highway Dig



By Carolyn Gramling, ScienceNOW


Chalk yet another fossil find up to roadcut science. Thanks to a highway-widening project in California’s Laguna Canyon, scientists have identified several new species of early toothed baleen whales. Paleontologist Meredith Rivin of the John D. Cooper Archaeological and Paleontological Center in Fullerton, California, presented the finds Feb. 17 at the annual meeting of the American Association for the Advancement of Science.


“In California, you need a paleontologist and an archaeologist on-site” during such projects, Rivin says. That was fortuitous: The Laguna Canyon outcrop, excavated between 2000 and 2005, turned out to be a treasure trove containing hundreds of marine mammals that lived 17 million to 19 million years ago. It included 30 cetacean skulls as well as an abundance of other ocean dwellers such as sharks, says Rivin, who studies the fossil record of toothed baleen whales. Among those finds, she says, were four newly identified species of toothed baleen whale—a type of whale that scientists thought had gone extinct 5 million years earlier.



Whales, the general term for the order Cetacea, comprise two suborders: Odontoceti, or toothed whales, which includes echolocators like dolphins, porpoises, and killer whales; and Mysticeti, or baleen whales, the filter-feeding giants of the deep such as blue whales and humpback whales.The two suborders share a common ancestor.


Mysticeti comes from the Greek for mustache, a reference to the baleen that hangs down from their jaw. But the earliest baleen whales actually had teeth (although they’re still called mysticetes). Those toothy remnants still appear in modern fin whale fetuses, which start to develop teeth in the womb that are later reabsorbed before the enamel actually forms.


The four new toothed baleen whale species were also four huge surprises, Rivin says. The new fossils date to 17 to 19 million years ago, or the early-mid Miocene epoch, making them the youngest known toothed whales. Three of the fossils belong to the genus Morawanocetus, which is familiar to paleontologists studying whale fossils from Japan, but hadn’t been seen before in California. These three, along with the fourth new species, which is of a different genus, represent the last known occurrence of aetiocetes, a family of mysticetes that coexisted with early baleen whales. Thus, they aren’t ancestral to any of the living whales, but they could represent transitional steps on the way tothe toothless mysticetes.


The fourth new species—dubbed “Willy”—has its own surprises, Rivin says. Although modern baleen whales are giants, that’s a fairly recent development (in the last 10 million years). But Willy was considerably bigger than the three Morawanocetus fossils. Its teeth were also surprisingly worn—and based on the pattern of wear as well as the other fossils found in the Laguna Canyon deposit, Rivin says, that may be because Willy’s favorite diet may have been sharks. Modern offshore killer whales, who also enjoy a meal of sharks, tend to have similar patterns of wear in their teeth due to the sharks’ rough skin.


The new fossils are a potentially exciting find, says paleobiologist Nick Pyenson of the Smithsonian Institution’s National Museum of Natural History. Although it’s not yet clear what Rivin’s team has got and what the fossils will reveal about early baleen whale evolution, he says, “I’ll be excited to see what they come up with.” Pyenson himself is no stranger to roadcut science and the rush to preserve fossils on the brink of destruction: In 2011, he managed, within a week, to collect three-dimensional images of numerous whale fossils found by workers widening a highway running through Chile’s Atacama Desert.


Meanwhile, Rivin says her paper describing the fossils is still in preparation, and she hopes to have more data on the three Morawanocetus, at least, published by the end of the year. As for the fourth fossil, she says, it might take a bit longer: There’s still some more work to do to fully free Willy from the rock.


This story provided by ScienceNOW, the daily online news service of the journal Science.


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<cite>Halo</cite> Creator Unveils Its Next Masterpiece, a Persistent Online World



BELLEVUE, Washington — Destiny, the new game from the creator of Halo, isn’t just another shooter. It’s a persistent online multiplayer adventure, designed on a galactic scale, that wants to become your new life.


“It isn’t a game,” went the oft-heard tagline at a preview event on Wednesday. “It’s a world where the most important stories are told by the players, not written by the developers.”


This week, Bungie Studios invited the press into its Seattle-area studio to get the first look at Destiny. Although the event was a little short on details — Bungie and Activision didn’t reveal the launch date, handed out concept art instead of screenshots, and dodged most of my questions — it gave an intriguing glimpse at what the creator of Halo believes is the future of shooters.


Bungie was acquired by Microsoft in 2000, and its insanely popular shooter was the killer app that put the original Xbox on the map. Bungie split off from its corporate parent in 2007, and Microsoft produced Halo 4 on its own last year. The development studio partnered up with mega-publisher Activision for its latest project, which was kept mostly secret until now.


Destiny, slated for release on PlayStation 3 and Xbox 360, isn’t exactly an MMO. Activision CEO Eric Hirshberg called it a “shared-world shooter” — multiplayer and online, but something less than massive.


“We’re not doing this just because we have the tech,” Hirshberg said. “We have a great idea, and we’re letting the concept lead the tech.”



Built with new development software created specifically for Destiny, this new game is set in Earth’s solar system and takes place after a mysterious cataclysm wipes out most of humanity. The remaining survivors create a “safe zone” underneath a mysterious alien sphere called “The Traveler.”


The enigmatic sphere imparts players with potent weapons, magic-like powers and defensive technology. Thanks to these gifts, people have begun reclaiming the solar system from alien invaders that moved in while humanity was down.


Bungie fired off a list of design principles that guide Destiny’s creation: Create a world players want to be in. Make it enjoyable by players of all skill levels. Make it enjoyable by people who are “tired, impatient and distracted.” In other words, you don’t have to be loaded for bear and pumped for the firefight of your life every time you log on to Destiny.


After this brief overview, writer/director Joseph Staten used concept art and narration to outline an example of what a typical Destiny player’s experience might be.


Beginning in the “safe zone,” a player would start out from their in-game home and walk into a large common area. From here, the player would be able to explore their surroundings and meet up with friends. Then, they might board their starships and fly to another planet, let’s say Mars, in order to raid territory held by aliens.


During this raid, other real players who traveled to the same zone (like visiting a particular server on an MMO) would be free to come and go as they please. For example, a random participant could simply walk on by. They could stop and observe. Or they could get involved in the fight. In this instance, Staten suggested that a passerby would join the raid and then break off from the group after the spoils were divvied up without any user interface elements to fuss with. Walk away, and it’s done.


Bungie made a point of saying several times over that Destiny will not have any “lobby”-type interfaces, or menus from which to choose from a list of quests. Instead, players will simply immerse themselves in the world and organically choose to participate in whatever activities they stumble upon. Bungie promised solo content, cooperative content, and competitive content, though it provided no further examples of these.


The developer said that by employing very specialized artificial intelligence working entirely behind the scenes, players will encounter other real players who are best suited for them to interact with, based on their experience levels and other factors.


Staten didn’t say how many players would be able to exist in the world at the same time, but said that characters will be placed in proximity to each other based on very specific criteria, not simply to “fill the world up.”







Bungie showed off three distinct character classes throughout the day’s presentations: Hunter, Titan and Warlock. Although no differences were outlined between them apart from the Warlock being able to use a kind of techno-magic, the developer was keen to emphasize the idea that each character in Destiny would be highly customized and unique, and will grow with the player over an extended period of time.


While many games make the same promise, Destiny’s vision of “an extended period of time” isn’t 100 hours. It’s more like 10 years.


Bungie’s plan is for the Destiny story to unfold gradually over the course of 10 “books,” each with a beginning, middle and end. Through this will run an overarching story intended to span the entire decade’s worth of games, although like many other topics covered during the day, Bungie gave little detail about how this will work.


The developer spent a lot of time emphasizing its claim that no game has been made at this scale before. Bungie says it has a whopping 350 in-house developers working on Destiny.


Senior graphics architect Hao Chen gave examples of the sort of impenetrable mathematics formulas that allow Bungie to craft environments and worlds at a speed that it claims was previously impossible.


Bungie’s malleable team system was also said to increase its output. With the ability to co-locate designers, artists, and engineers at any time, Bungie says it can go through exceptionally rapid on-the-spot iteration and improvement for each facet of the game.


Apart from highly improved technology and the basic concept of humanity taking back the solar system, there’s just not a lot of hard information on Destiny at the moment. One thing that was made quite clear is that the game will not be subscription-based. Every presenter was clear in stating that players will not pay a monthly fee to participate in this persistent world.


While fees may not be required, a constant connection to the Internet will be. Since the core concept of Destiny is exploring a world that exists outside of the player’s console and is populated by real people at all times, it “will need to be connected in order for someone to play,” said Bungie chief operating officer Pete Parsons.


Representatives from both Bungie and Activision gave vague answers when Wired pressed for further details, often stating that they “were not ready” to discuss specifics. Whether that means those things are still being kept from the press, or whether they have not yet been determined by the development team, was unclear.


Questions currently unanswered: How will players communicate? How will players interact with each other outside of combat? What content exists in the non-combat “safe zones”? Subscriptions may be out, but what about in-app purchases? Will player versus player combat be available? Will the game ship on a disc or be download only? Will its persistent world allow Xbox and PlayStation gamers to play together? What content and interactions will be possible via smartphones and tablets (which Bungie alluded to)? Will the fancy new tools be licensed to other developers?


And so on.


For now, Bungie is asking us to take it for granted that it will execute on a bold 10-year plan for a very different sort of shooter. In the history of the always-changing gaming industry, no one’s ever been able to pull off a 10-year plan for anything. Can Bungie do it?


Hey… they made Halo, right?


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The Quirky World of Competitive Snow Carving Comes to California



The weekend at Northstar ski resort in Truckee, California, is beautiful, sunny, and in the 30s. For eight teams of snow carvers from around the world, though, it’s terrible — the melty snow is sloppy, hard to carve, and even dangerous.

Teams of three from Finland, Japan, Germany, Canada, and the U.S. were selected from more than 40 applicants for the inaugural Carve Tahoe, a five-day competition to hew works of art from 14-foot-high, 20-ton blocks of snow. But despite the bad snow, the teams rely on decades of experience, handcrafted tools, and creative techniques to fashion their massive sculptures. The team members are sculptors and artists and designers, but also doctors and lawyers. Though they spend weeks each year carving, nobody makes a living doing it.


“Everyone seems to have their own method of doing things,” says Team Wisconsin’s Mark Hargarten. “It’s amazing how different they are.”


The Wisconsin team uses a grid system for their carving — a Native American wearing an eagle costume, its feathers turning to flames, called “Dance of the Firebird.” The polyurethane model they built is scaled so 1/2 inch equals one foot on the finished snow sculpture. They cut a copy of the model in four, and covered each section with clay, sectioned in 1/2 inch increments. They etch corresponding lines in the snow, one foot to a side, and they peel off one piece of clay, carve the part of the sculpture they can see, and move on to the next.


“You never get lost using the method,” says Dan Ingebrigtson, a professional sculptor from Milwaukee. “Three or four guys can work from different angles, and meet in the middle.”


Wisconsin’s got several other strategies behind their carving as well. From the south, it looks like they haven’t even started; they left the southern side of the block intact to protect the rest of it from the sun, and the wall has been decimated by the heat. More than 20 percent of its thickness has melted by Sunday night, three days in. After the sun goes down, the team is hollowing out the interior of the structure, so it will freeze faster overnight.


Other teams are relying on nighttime freezing as well. A team partly from the U.S. and partly from Canada carves spires from blocks they removed from the sculpture, and plans to attach them to the top of their sculpture, “The Stand,” which incorporates four interwoven trees. They’ll use melty snow pulled from the middle of the block right when the sun goes down to cement the tops onto the trees, says team member Bob Fulks from the top of a stepladder as he cuts away at the sculpture with an ice chisel.


Fulks’ team is leaving Tahoe after the competition to go straight to Whitehorse, in the Yukon, for another competition, where he anticipates no problems with warm weather.


“It’s a good gig, you can travel all over the world doing it,” he says. “You go around and see the same people.”


Many of the carvers know each other from previous competitions.


“We’ve sculpted with almost everybody here before,” says Team Idaho-Dunham’s Mariah Dunham, who is working on “Sweet House (of Madness)” with her mother, Barb. The creation is a beehive, with the south side as the exterior, and the north side (intentionally placed out of the sun) as a representation of the comb, including hexagonal holds that perforate all the way to the hollow interior.


Though Carve Tahoe is new, snow carving is not. Many of the sculptors have been at it for more than 20 years, traveling around the world and meeting and competing against many of the same people — though each competition demands unique new designs from all the sculptors. Kathryn Keown discovered snow carving while Googling something completely different, and decided she wanted to host an international event.


“First we fell in love with the sculptures, then we fell in love with the sculptors,” says Keown, who founded the competition with Hub Strategy, the ad agency where she works.


Keown contacted several ski areas before Northstar, but the resort was on board right away; its owner, Vail Resorts also owns Breckenridge, where one of the biggest and most prestigious snow carving competitions is held.


But Keown wanted to commit to the design of the competition, not just the sculptures. Applicants submitted their designs last summer, and Keown enlisted Lawrence Noble, chair of the School of Fine Art at the Academy of Art University to help choose modern, complex, realist designs. She wanted no artsy, kitschy snowmen.


Then she chose a design-friendly logo and judges. In addition to Noble, the panel of judges features a sushi chef from Northstar, two interior designers, a photographer from nearby Squaw Valley, and Bryan Hyneck, vice president of design at Speck, which makes cases for mobile devices and was one of the event’s sponsors.


“The level of complexity and sophistication in this type of sculpture is just amazing,” says Hyneck, who has judged industrial and graphic design competitions, but never snow carving. “It’s amazing how organic some of the shapes can be.”


As a judge, Hyneck says he’ll focus on the craft and the execution of the sculptures, and how the sculptors use particular techniques to take advantage of the snow’s properties. But he adds that subject matter, point of view, message, and relationship to a theme are all important points as well.


“Anybody that is really going to push the limits of the capabilities of the media is going to get a lot of my attention,” he says.


For some, like the Germans, that means suspending massive structures made completely of snow. Their sculpture, titled “Four Elements”, features four large spires encircled by a tilted disc. Despite a trickle of melted snow dripping off the bottom edge, one — or even two — of the German carvers frequently stand atop the sculpture, using saws or chisels to shape the towers.


Sunday evening, after the sun has gone down and the temperature dropped, Josh Knaggs, bearded, with a cigarette in his mouth, is sitting in the curve made by the largest bear from the Team Idaho-Bonner’s Ferry sculpture, “Endangered Bears.” Wearing a blue event-issued jacket, he’s brushing out the hollow loop made by mama and papa bear.


Three days later, the judges award Knaggs and his team third prize, with Japan’s modern work, “Heart to Heart” coming in second and Germany’s gravity-defying “Four Elements” taking first. The teams disperse, and after a few more sunny days, Northstar tears down the structures before they get too soft and fall — all except the German piece, which can’t bear its own weight and collapses after judging is complete. But the ephemeral nature of the snow is part of what attracts the competitors.


“It’s for the moment, and it’s a beauty all in itself, creating something that’s gonna be disappearing, you know, it’s okay that it disappears,” says Team Truckee’s Ira Kessler. “We are making it for the moment.”


All Photos: Bryan Thayer/Speck


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Odds of Death by Asteroid? Lower Than Plane Crash, Higher Than Lightning











Most people in the U.S. woke up to a spectacular sight this morning: videos from Russian dashboard cameras showing a fireball in the sky crashing down to the Earth. The 15-meter meteorite impacted the atmosphere and exploded above the Chelyabinsk region of central Russia, injuring an estimated 1,200 people and causing roughly 1 billion rubles ($33 million U.S.) in damage. It was the largest meteorite to hit the country in more than a century.


It’s hard to know what’s stranger about the event. That a substantial meteorite hit the Earth on the same day as a 50-meter asteroid is making a record-breaking (and completely safe) close pass, that people have been thinking more and more about how to deflect potentially killer space rocks, or that we live in a day and age when dozens of videos of a fairly rare event can be uploaded to the internet and instantly seen worldwide.

While rocks raining from space are scary and there is no way to completely eliminate their threat, they are also thankfully sporadic. Your odds of getting killed by a meteorite are roughly 1 in 250,000. You are far more likely to die in an earthquake, tornado, flood, airplane crash, or car crash (but less likely to be killed by lightning). Most asteroids burn up in the atmosphere long before they hit the ground and the few that do will probably hit open ocean or a remote part of the Earth rather than your head.


Throughout its 4-billion-year history, the Earth has been hit by millions of asteroids, many over 1 kilometer in diameter and capable of widespread havoc. Because of the constant churning of the Earth’s mantle that devours old crust, only about 160 surviving impact craters remain on the planet’s surface. But most of these asteroids hit early in our planet’s history, when the solar system was young and rogue space rocks far more common. These days, very large impacts are not expected to happen more than once every few million years.



  • Asteroid Size

  • Frequency

  • Damage Potential

  • 1 micron

  • Every 30 microseconds

  • Burns up in atmosphere

  • 1 millimeter

  • Every 30 seconds

  • Burns up in atmosphere

  • 1 meter

  • Every year

  • Tiny burst in air, no piece reaches ground

  • 10 meters

  • Every 10 years

  • Moderate burst in air, some fragments may reach ground. The bolide that hit Russia on Feb. 15 was estimated to be 15 meters across.

  • 100 meters

  • Every 1,000 years

  • Enormous burst in air, leveling large area, equivalent to a thermonuclear hydrogen bomb. Tunguska impact that hit a remote part of Russia in 1908 was one of these.

  • 10 kilometers

  • Every 100 million years

  • Gigantic planet-wide destruction, mass extinction, enormous crater. The Chicxulub impactor that killed the dinosaurs was one of these.



The other good news is that modern humans are looking out for potentially hazardous asteroids. NASA’s Near Earth Object program has a risk table for all known objects that calculates their likelihood of impact for the next 100 years. Asteroids are plotted on the Torino Scale, which runs from 1 to 10 to assess the menace we face from any asteroid. Currently, nothing on the table is above a 1, which means it poses no level of danger and an impact is calculated as extremely unlikely. With new private outfits like the B612 Foundation hoping to launch a dedicated telescope to discover 90 percent of all asteroids more than 30-meters in diameter, humanity is on the case.





Adam is a Wired Science staff writer. He lives in Oakland, Ca near a lake and enjoys space, physics, and other sciency things.

Read more by Adam Mann

Follow @adamspacemann on Twitter.



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Animals' Love Lives Look a Lot Like Ours

For most of the 20th century, animals weren’t allowed to have emotions. Your dog didn’t actually love you—it (and it was an “it” back then) was just a stimulus–response machine conditioned to act a specific way in a specific situation. Scientists who said otherwise—that animals actually had minds capable of thoughts and emotions—were accused of “anthropomorphizing” and ridiculed by their peers. Even researchers as famous as chimp specialist Jane Goodall spent years sitting on evidence that animals could do more than just salivate at the sound of a bell.


But over time, that bias waned. Just consider the first sentence (and the title) of Virginia Morell’s new book, Animal Wise: The Thoughts and Emotions of Our Fellow Creatures: “Animals have minds.”


“Not so long ago,” she writes later, “I would have hedged these statements.” After six years of reporting in 11 different countries, the longtime science journalist arrived at the same conclusion that scientists like Goodall have known for a long while: that animals feel. And strongly, it turns out.


But how complex are these emotions? Fear and panic are one thing; but do animals lust, even love? We went to Morell for some answers. Animals might not celebrate Valentine’s Day, but their relationships still look a lot like ours. Here are some of her favorite examples.




Parrot porn, anyone? That’s what Morell was treated to in Venezuela, where scientists are studying the calls of green-rumped parrotlets. One of their racier findings? Little birds be bangin’ like mammals: pushing, clawing, clutching, thrusting. But that’s not all. These parrots lead soap opera–ready lives.


“They were very, very fun to watch,” Morell said.


In one of her favorite stories, a parrot widow gets remarried to a neighbor, only to have her new husband leave her a day later for his first wife. Bad General Parrotreus! All that drama is meticulously documented in a field log, which Morell calls “a parrotlet version of Desperate Housewives.”

Photo: Male (right) and female (left) green-rumped parrotlets. Ninoska Zamora/Flickr.

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DC Comics Under Fire for Hiring Anti-Gay Author Orson Scott Card to Write <em>Superman</em>



Ahead of the release of this summer’s Superman film Man of Steel, DC Entertainment is launching a new digital anthology of short comics starring the last son of Krypton entitled Adventures of Superman. Unfortunately, the series is being launched with a story written by Ender’s Game author and outspoken homophobe Orson Scott Card, leading to an online backlash against both the project and the publisher. After all, doesn’t Superman stand against such bigotry?


News of Adventures of Superman broke last Wednesday, with Card listed as co-writer on the first two installments (Aaron Johnston, who has previously worked with Card on Marvel’s Ender’s Game comics as well as a number of science fiction novels, is the other writer, with Chris Sprouse and Karl Story illustrating). Almost immediately, internet reaction condemned Card’s involvement in the title, suggesting that it was tantamount to DC supporting his views on homosexuality.


Card, who is a board member of the National Organization of Marriage, a political non-profit that works against the legalization of same-sex marriage, has been outspoken about his homophobic views for decades. In 1990, Card argued that “laws against homosexual behavior should remain on the books … used when necessary to send a clear message that those who flagrantly violate society’s regulation of sexual behavior cannot be permitted to remain as acceptable, equal citizens within that society.” In 2004, he wrote that equal marriage rights for
gay people could “strike a death blow against the well-earned protected status of [my], and every other, real marriage” as well as American civilization itself.


In the same essay, Card asserts that “the dark secret of homosexual society — the one that dares not speak its name — is how many homosexuals first entered into that world through a disturbing seduction or rape or molestation or abuse.” This conflation of homosexuality with rape and sexual abuse would surface again later in 2011 after the republication of Card’s novella Hamlet’s Father, which recasts the dead King in Shakespeare’s famous play as a gay pedophile who abused Horatio, Laertes, Rosencrantz and Guildenstern. Several critics have asserted that the book implies those characters become gay as a result of the abuse, although Card disputes that interpretation.


These beliefs also align with Card’s larger, fiercely conservative worldview, which has also inspired essays arguing that President Barack Obama was reelected last year because the media conspired to help him win a second term and that America’s public school system is “brainwashing” children through selective history lessons in order to create an army of Democratic Party voters – or as he calls them, the “Leftaliban.”


In response to Card’s involvement with the series, All Out, an international campaign for LGBT equality, has created an online petition calling for the writer’s removal from the title that has already surpassed its first target of 5,000 signatures and is now aiming for 10,000. This has, in turn, been seen as unjust censorship by some, with Kick-Ass creator Mark Millar going so far as to describe it as “fascistic,” suggesting that he may have some problems with the meaning of the term. (Hint: A public petition asking a company to do something may not actually fall under the dictionary definition of fascism).


Whether or not the protests or petition will have any effect remains to be seen. The issue has already bled from internet fandom into mainstream news outlets, with reports appearing in The Huffington Post, NPR, USA Today and The Guardian, which may help push DC into taking action. The publisher has recently shown itself as willing to reverse unpopular decisions based on fan reaction, after all.


When contacted for comment on the matter, DC Entertainment’s Courtney Simmons gave Wired following statement: “As content creators we steadfastly support freedom of expression. However, the personal views of individuals associated with DC Comics are just that — personal views — and not those of the company itself.”


Adventures of Superman launches digitally in April, with a print edition following in May.


Image courtesy of DC Comics


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Why Software Developers Should Learn the Thriller Dance



As the CEO of Urban Airship — a Portland, Oregon company that offers tools for building mobile software applications — Scott Kveton oversees a team of 121 employees, including 75 developers and other technical types. One afternoon, Barb Stark walked into his office, and in typical fashion, she unloaded a plan to further the education of these hard-core programmers.


“I need you to just say yes to something,” she told Kveton.


“Yes,” he said, before pausing. “What did I just say yes to?”


“Hiring a choreographer to come in and teach the team how to do the Thriller dance for the Halloween party.”


“Cool,” the boss replied.


Stark is Urban Airship’s “director of culture.” Her job is to ask questions for stuff like this — she starts many a conversation with “This may sound crazy, but” — and Kveton usually says yes. The aim is make life more enjoyable for the company’s developers, and though some aren’t always comfortable with her handiwork, they say she manages to keep them happy.


“As your stereotypical socially awkward introvert geek, I’ve ducked out of a couple Barb parties over the years, but never because I didn’t think they would be amazing,” says Michael Schurter, a developer and the second employee hired by the company. “The parties are where you learn your coworkers aren’t just programming automatons or sometimes even obnoxious adversaries — but people with friends and families with lives and dreams outside our little workday bubble.”


It’s easy to be cynical about efforts to create a “culture” around a team of software developers. Team-building activities are notoriously hokey, and the notion of a “work hard, play hard” lifestyle has become so trite, it’s meaningless. Tech companies are littered with Nerf guns and foosball tables that never get used. But for Schurter and other Urban Airship employees, there’s a self-awareness to Stark’s work that makes it different.


“Even when I have skipped, she’s caught wind of it, gently ribbed me to change my mind, and then congratulated me on good work/life balance when I wouldn’t give in,” Schurter says. This demonstrates that the parties aren’t about monopolizing employee’s personal time or establishing social pecking orders, he explains. They’re about creating an environment where work is not your life.


Urban Airship sees its culture as a key competitive advantage over other software outfits in the Portland area and beyond. The company doubled its employees in 2012, and it plans to more than double again in 2013. It now has a growing office in London, as well as outposts in Palo Alto and San Francisco, after acquiring two other software companies: Telo and SimpleGeo.


Kveton says the company has an low turnover rate — about 13% — and that Stark is a big part of that. Schurter agrees. “I’m not sure I would still be here without her influence,” he says.


Stark started out as the company’s office manager, handling everything from accounting, HR, and facilities to reception, and she has done similar work for several other companies, including old school corporations as well as software startups. “I’ve always been a bit of a generalist,” she says.


As the company grew she gave up parts of her role to full-time employees — an accountant, a receptionist, an HR specialist — and eventually became Kveton’s executive assistant. But she missed the intimacy of a smaller company, and she eventually left for another startup. When the new job didn’t fit her sensibilities, she returned to Urban Airship as its minister of culture.


Culture, Stark says, is “the way things are done around here.” It’s more than just dance routines, parties, and ping pong tournaments. Kveton says the work itself needs to be fun, and there need to be as few barriers to getting your work done as possible.


To that end, the company borrowed the idea of “Free Friday” from another software development outfit, Atlassian. Once a quarter, employees can work on anything they want for 24 hours, so long as they share the results with the company at the end. The company’s relationship with SimpleGeo started out as a Free Friday project and ended up as an acquisition. Kveton says they plan is to make Free Fridays happen more often, perhaps once a month.


The company also holds a regular Friday “happy hour,” a company-wide meeting where everyone talks about what they’ve been working on. But the company does try to keep the meetings to a minimum, and employs strict rules — such as a no multi-tasking policy — to make them as short and effective as possible. And when bigger meetings do happen, the company is aggressively transparent, sharing such details as quarterly revenue, cash on hand, and burn rate.


Stark organizes the parties, and she works with the executives on drafting policies and programs like Free Friday. But she also works at a much smaller, interpersonal level. She makes a point of getting the employees out of the office, arguing that it’s good for developers to get away from coding and talking about code once in a while. To help mix the technical and non-technical teams, she’ll setup lunches or microevents that involve a couple of developers and one or two non-technical staff.


She also handles facilities. She recently flew to Britain to find a new office for the company’s growing London team, making sure the space had the same vibe as the Portland office — a space that was open yet warm, creative yet professional.


Although her role is very much about growing the size of the company, she thinks that even an established company that has a steady plateau could do with a bit more cultural direction. At many companies, these attempts at “fun” would be greeted with cynicism. And not everyone at Urban Airship participates in everything. Only about 20 employees stuck with the Thriller dance. But Stark says her job works — mostly because she take’s it seriously. “I’m old enough to be pretty much be everybody’s mom,” she says. “That gives me perspective.”


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Judge Dismisses Axl Rose's $20M <cite>Guitar Hero</cite> Lawsuit











Two years ago, Guns N’ Roses frontman Axl Rose brought a $20 million lawsuit against Guitar Hero III maker Activision for the inclusion of his former bandmate Slash in the 2007 videogame. Rose claimed that his deal with the company to license the song “Welcome to the Jungle” for use in the game included a promise from Activision that no images of Slash would be used in the game.


On Friday, LA Superior Court Judge Charles Palmer threw out Rose’s claims of fraud and misrepresentation, the San Marino Tribune reported. Palmer reasoned that Rose had waited too late to file the charges; Rose submitted his complaint three years after the release of Guitar Hero III.


As of 2011, Guitar Hero III had brought in over $830 million for Activision. The publisher announced that it was abandoning the series and canceling games in progress in early 2011.


Slash was all over Guitar Hero III: as a playable character, an opponent in a challenge mode and even in the center of the game’s box art.


Rose was neither the first nor last artist to sue Activision over the Guitar Hero franchise. The Romantics sued the company in 2007 for a cover version of one of their songs that appeared in Guitar Hero Encore: Rocks the 80s. In 2009, Courtney Love announced that she planned to “sue the shit out of Activision” for its portrayal of her late husband, Nirvana frontman Kurt Cobain, in the game Guitar Hero 5, calling his appearance in the game “vile.”


Later, both Maroon 5 singer Adam Levine and Gwen Stefani’s band No Doubt sued the company over their own portrayals in Band Hero, a Guitar Hero series spin-off.






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